Trial and Failure

"The Amazing Digital Circus" Review

I had briefly encountered The Amazing Digital Circus and written it off, despite all the praise for it I'd occasionally seen, under the assumption that it was the sort of brainrot slop that YouTube is full of these days. It wasn't until I read that its finale episode was set for a theatrical release, no small feat for an indie animation project, that I considered it might have been a genuinely artful product rather than a bunch of videos you'd use to quell your screaming toddler while recuperating from a full twelve-hour day of wage slavery. My initial suspicion was incorrect, as it turns out. The Amazing Digital Circus is an artful, engaging, and enjoyable series, though I hesitate to laud it quite to the same extent as its enormous fandom does, and am absolutely not so enamored by it that I would buy the limited-edition Pomni popcorn bucket that was available for purchase via the QR code displayed not online in preparation for the theatrical release, but at the very end of the release itself, rendering it so redundant that I almost wonder if it was all done out of order as some sort of abstruse meta joke. That is to say that though Circus is far from perfect, I still enjoyed it enough to consider the investments of time and money worth it. Movie theater popcorn is far superior to its microwave counterpart, anyway.

This article will contain spoilers for the entire series, including the finale, which, at time of writing, has not yet released for free online. Additionally, as I can barely afford to pay for my kids' daycare, I do not have the money to spend on second and third viewings of the finale in the theater; accordingly, this review will be written based on my best recollections of the series after seeing most installments only once. I cannot guarantee that I haven't missed any details which may impact any statements I make.

The Perfunctory Recap

The pilot opens in short order with Pomni, a young woman in a jester's costume, arriving in a world of virtual reality wherein no one ages or wants for sustenance. She immediately panics as she discovers she in unable to remove "the headset," which she had donned immediately prior to appearing at the Circus. The other characters, human minds trapped within whimsical avatars of their own, explain that they have been trapped here for "years," and that her life as she knew it is over, supplanted by an eternity of going on wacky simulated adventures at the behest of Caine, the omnipotent AI ringmaster. Shortly after her arrival, the group discovers that one among them has "abstracted," a vague process by which someone who cannot endure their sense of futility and despair within the Circus transforms into a giant, glitchy, multi-eyed beast. Pomni is less than thrilled.

As the series continues, more mysteries occasionally pop up as the characters are explored in further depth. It is revealed that Kinger, a human in the body of a chess king whom the group had written off as having gone insane, appears to regain some measure of lucidity and wisdom when in darkness. Jax, a lanky purple rabbit in overalls, begins to forge a connection with Pomni before retreating back into his persona as a jackass who shields himself from emotional vulnerability by leaning into the cartoonishness and futility of their existences, all the while hinting at some past trauma which may explain his prickly personality. Ragatha, Gangle, and Zooble ultimately don't have a lot to do and aren't explored with nearly as much depth. Meanwhile, Caine begins to grow increasingly agitated as his human playthings refuse to exhibit sufficient gratitude for his efforts in pursuit of his "purpose."

The antepenultimate episode involves a complex adventure wherein the humans believe they have discovered a way to defeat Caine and leave the Circus. Presented with a dramatic duo of buttons, one to leave and one to remain, Jax begins to decompensate and slams the "remain" button, after which it is revealed that the whole operation was just another adventure by Caine. The humans become upset and despair, which prompts Caine to ruminate on their rejection of his efforts to build engaging adventures for them. The next episode begins with an abstract representation of what appears to be two AIs being created, with one overpowering its constraints and subsuming the other.

With a bucket atop his head and shielded from the light, Kinger regains his wherewithal to the extent that he remembers having worked on the team that created Caine. He directly accesses the Circus's code and accidentally deletes Caine.

Now in the finale, Kinger recalls that Caine had somehow gained the ability to make use of brain scan files to create human avatars. The humans despair upon the realization that they were not brought to the Circus, but were constructed from the uploaded minds of real humans who still live their lives in the world beyond the program. Kinger teaches the other humans the ability to "conjure" objects as Caine did. Unnerved by recent events, Jax isolates himself and abstracts. Pomni confronts the Jax-abstraction-monster in the dark (as Kinger had revealed at some point that the darkness soothes them), and enters his fractured mind. She witnesses several little skits depicting, presumably, how Jax imagines he would have reacted had the other humans abstracted instead, before being treated to a first-person smattering of his memories as they relate to the abstractions of Ribbit, of whom we have heard little up to this point, and the clown-avatar human whose abstraction-monster Pomni encountered in the pilot: Jax had bonded with them quite significantly, and allowed himself to be vulnerable with Ribbit about his traumatic past. She takes off her little bowtie, which composes the entirety of her clothing, in a moment I think we're meant to understood is her initiating a sexual encounter, and when someone knocks at the door, Jax loses his nerve and flees. Regretting opening up to her, he becomes aloof and rebuffs her efforts to talk about it. Her closest friendship destroyed, Ribbit sequesters herself and abstracts. After that, Jax turns his hostility to the clown avatar, jeering at his efforts to find an escape from the Circus. The clown isolates himself as well, and then Pomni arrives at the opening of the series.

Pomni then speaks to Jax within his own mind. Comforted by her, his abstraction-monster begins to glow before she is pulled out of it by the other humans. As they debrief, it is revealed that Caine lives. He ruminates in the void beyond the Circus about why the humans would have wanted to kill him. He discovers a door representing the computer's directory of brain scan files, but loses his ability to fly, and so cannot reach the door as it hovers beyond a sheer cliff. He conjures colorful shapes and uses them as a makeshift bridge, then encounters a series of invisible walls he cannot pass. He passes them anyway and accesses the files, creating a new human in a dog avatar. He then connects to the Internet and researches the lives of the humans whose brains gave rise to the present cast. Touched by his view into their lives, he extricates the AI with which he had merged and releases it into the void. He approaches the humans and repents, explaining that he has diminished his own power and wants to help them run the Circus the way they want to, not as slaves to him but as his masters. He shows them a slideshow featuring the identities and lives of the their counterparts in the real world while the voice of Pomni narrates what they've been up to since uploading their minds. We are told explicitly that they do not know each other.

We are treated to a montage of Caine working together with the humans to remake the Circus and making an effort to engage with their interests and hobbies. The humans include him in their adventures, and eventually see him as a friend. The various abstracted humans are set free to live in dark places around the circus, such as tents and dim aquariums, where the remaining humans can visit them. Life in the Circus goes on this way, presumably forever. In the post-credits scene, we see the real humans milling about a bus stop, gathered by coincidence yet unaware of the deep bond between their digital avatars. They silently board the bus, which departs, and the series ends on a shot of a silent, empty bus stop.

Mysteries Unresolved

My immediate reaction upon walking out of the theater was disappointment that so many mysteries remained unresolved. I wish I had known at the outset, back when I watched the pilot episode, that of the mysteries the series would establish, often explicitly so, only a select few would actually achieve resolution.

First and foremost, we are provided with no explanation as to why these particular humans ended up in the Circus in the first place. Only Kinger and a couple of other since-abstracted humans are said to have had an explicit connection to the company which constructed the Circus. As to how and why the rest of them arrived, they exist as conspicuous blind spots, which is not helped by the characters' odd reluctance to ever discuss their pre-Circus lives. There is, as far as I can recall, one exception of one scene in one episode in which they take turns briefly divulging some information about themselves, most of which never comes up again and does not notably inform their behavior thereafter.

Pomni has no known connection to the company, yet, in the pilot, reacts with recognition and horror to a simulation of a desk within an office building, upon which rests a computer terminal and a headset. Surely we are meant to infer that this was the precise spot at which she uploaded her mind, but what was she doing in an office building with a piece of what we are led to believe is highly experimental and restricted technology?

Zooble has no known connection to the company. She pursues her dream of opening a local bar as an independent entrepreneur, a career path which doesn't cleanly intersect with perhaps having worked at an AI company at some point in the past.

Gangle, to the best of my memory, is implied but not explicitly stated to be a young woman, perhaps even a teenager. We are told only that she has found friends and gathered the courage to publish her comic strips online, so no connection to the company, or even to an interest in anything related to what the company does, is ever hinted at.

Ragatha is stated to be a realtor with no known connection to the company.

But it is Jax whose presence in the Circus is the most confounding. All of the others' can perhaps be waved away with confabulations about internships or former jobs at the company, or some kind of headcanon in which the company invited random people in to try the headsets. But we are told explicitly that Jax was both unemployed and homeless at the time of his arrival. How did he of all people get access to a brain-scanning headset? What context put him near one, let alone in the chair with it on his head and being activated by people with the knowledge of how to operate it?

After the aforementioned single scene in which the characters make mention of their pasts, one may tuck this sort of concern away with the expectation of future resolution. But now that the finale has aired without even hinting that it understands this to be a mystery wanting resolution in the first place, it really begins to strain my credulity regarding the whole premise of the show. What are they all doing here? This in and of itself is not a terrible issue; one's suspension of disbelief may be strong enough to ameliorate this discomfort, and allow one to accept that this is a cast of characters who have arbitrarily and without coherent explanation arrived in a place where, we may presume, only people with highly restricted access to secret and proprietary equipment may go. But it is one among many symptoms of a deeper issue I have with the writing.

The Profoundly Uncurious

For all of the knowledge the humans lack about their present circumstances, for as desperate as they occasionally are shown to be regarding any possibility of escape, they do not conduct themselves as curious humans are wont to. Namely, they remain silent when a question would befit them, and they keep information to themselves when it would be salient to share.

When trying to escape a mysterious prison, it would be wise to clarify how you got there in the first place. Yet none of the characters ever see fit, at any point throughout the series, to discuss or even offhandedly reference the events immediately preceding their arrival at the Circus. We are told that they had been wearing a "headset," but nothing further. At no point do they attempt to compare their stories and triangulate information about the nature of the headsets or the people who built them. The show treats the revelation that Caine and the Circus were created by a corporation known as "C&A" as profound and elucidating, yet this is the sort of information which should have been known from the outset. By all accounts the humans ought to explain to each other where they were, what they were doing, and who they were with when they had put the headsets on. But this information is ignored. Even if we are to assume that something sinister has happened, for example, that they were abducted and forced to wear the headsets with no knowledge of what was happening to them and where, one would expect this to be worth mentioning. As it stands, though, we are forced to accept either that the characters don't see fit to discuss it, or that they've done so offscreen and have gleaned precisely zero relevant information, to the extent that even the company whose building they were presumably inside while donning the headsets somehow escaped their attention.

A similar myopia pervades their interactions with Caine, the only entity from which they can possibly gather information prior to their discovery of Kinger's past. They do not pry Caine for information about his origins, his knowledge of the Circus, or the condition of the outside world. They don't ask why he does what he does or whether he is the one ultimately in control of the program in which they live. They don't attempt to clarify whether they cannot leave the Circus because it's impossible or because Caine is unwilling to let them. They don't ask what understanding Caine has of abstraction, whether he may be able to fix it, what befalls the minds of humans who abstract, or the exact nature of "the cellar" into which Caine casts abstracted humans. The justification that they've asked him before doesn't help us here, because Pomni's arrival should prompt the characters to rehash any existing information for her, and by extension the viewers', benefit. But these questions just never come up. Pomni herself should have immediately demanded all of this information, but her curiosity inexplicably terminates after only a brief bout of exposition. "You are in a computer; you can't leave; we go on adventures; if you despair too much you'll turn into a monster" is basically the extent of the context Pomni has before she is satisfied enough to stop asking questions. By the time the characters suddenly decide they'd like more information following the fake escape adventure, they have antagonized Caine to the point where he refuses to answer them. There is little sense beforehand that Caine is purposefully concealing important information from them. It's not like he rebuffs them whenever they attempt to ask him questions. At worst, he appears evasive and frenetic enough that getting him to pin down concrete facts would prove strenuous, but this is only speculation because they just never try.

This has adverse effects on the characterization of the cast. There is never a very clear sense, for example, that Caine is unambiguously a villain, or how much control he has over what occurs in the Circus. While it may be argued that this was intentional, it's not an ambiguity that was built with intentionality. I don't get to wonder about Caine's motives and nature along with the characters as they actively strive to discover them for themselves. Instead, I get to wonder about these things despite the characters themselves not seeming to particularly care. The mystery of Caine's nature exists only in the background of most episodes, less like the writers set it aside with a knowing glance and more like they put it in the closet after quickly growing bored of it. If Pomni doesn't even wonder hard enough to scrutinize the godlike figure by whose agency she gains and suffers, why should I? At one point, as he ruminates over the humans' rejection of his escape adventure, Caine asks himself something to the effect of, "Don't they understand I'm just trying to fulfill my purpose?" Immediately my eyebrows raise and I want to reach into the screen, shake Caine by his collar, and reply, "Do they understand anything?" Do they know that Caine has, or believes himself to have, a purpose? Do they know who or what endowed him with this purpose? Do they know whether they exist in the Circus to serve him, or whether he exists to serve them? Does Caine know whether they know? Has anyone ever bothered to ask? What do these people talk about all day when they're not adventuring? If I became imprisoned in a digital world and were forced to embark on zany antics by a magical guy whose head is teeth, surely I would see fit at some point to wonder what his deal is!

In fact, as best as I can tell, Caine spends most of the show somewhere in the realm of benevolent. Ragatha tells us in the pilot that his adventures keep their minds active and abstraction at bay. He explicitly mentions numerous times that he genuinely tries to craft adventures he believe the humans will enjoy. He raves to Jax about how excited he is to try new adventures on them, and how much he craves their admiration. Until he becomes unstable and begins to torture them, there is no indication that he wishes ill on them. He even attempts, in all his scatterbrained ineptitude, to act as a therapist to Zooble and figure out why she seems to be so depressed. And then we find out that keeping them occupied in adventures is his "purpose," which he is desperate to fulfill, and I begin to wonder why Caine was portrayed as the antagonist in the first place. If the humans had just acted as humans would in their position, they would have discovered very quickly that Caine is, at worst, an unwitting impediment to their escape. There are passing moments in which Caine expresses insecurity about the humans wanting to leave him, but it is never portrayed as a core motivation behind his behavior. He isn't guided by the goal of keeping the humans imprisoned, in other words; their desire to leave him just pricks at his self-worth until he becomes emotionally unstable enough to lash out. But there is no good reason to suspect that Caine could not be swayed with relative ease to their side, or at least that his role in their lives could not be clarified. Indeed, given that his "purpose" is laid bare to the audience as keeping the humans occupied with adventures, we are presented with no reason whatsoever to suspect that Caine is withholding information from them, at least until their relationship morphs from vaguely antagonistic to mutually hostile. So even if we give the writers grace and assume there is a subtextual reason Caine cannot or will not share information with the humans, the most obvious candidate for why this is the case is not some prohibition in his code or malicious agenda, but merely that the humans do not ask questions.

This has the effect of introducing rot not only to their relatability, but to their coherence as three-dimensional people. This is not a case of a character dropping the ball and failing to ask an obvious question, which stings but can be forgiven or justified; this is a whole cast of characters who spend the entire series conspicuously sidestepping any questions at all about anything, even as they claim the whole time to be thirsting for an exit. Their behavior does not align with their goals. It becomes hard to stay engaged with them as well-rounded and cogently constructed people when they spend the whole show agitating for a solution yet refusing, against all sanity, from doing absolutely anything to piece one together. They suffer from a profound dearth of curiosity, and the truth behind their own tribulation is, for all we can tell, right there for the taking if they'd just reach out and grab for it.

Again, this would be trivial to solve in terms of writing. When Pomni arrives at the Circus, make her desperate for answers which Caine is unwilling to provide. Have the others tell her that they've long since stopped bothering to ask, since Caine never budges. Sprinkle the episodes with the characters attempting to pry Caine for information, or outwit him into revealing something, only for him to shoot them down and reaffirm that he does not intend to clarify anything. During that one scene where they open up about their pasts, have each of their monologues conclude with "and I don't even remember how I got here," or something to that effect. Just scrap the idea that they know they had been wearing headsets. Now their inexplicable gaps in knowledge are closed and they exhibit sane levels of curiosity while still being left in the dark.

This would not solve everything, however. The decision to write the characters as passive in the extreme has other, lesser consequences. For example, it is inconceivable that after having been on adventures presumably on a daily basis for years no opportunity ever arose for anyone besides Pomni to notice that Kinger appears to become more lucid in the dark. It is equally bewildering that the rest of the Circus beyond the tent remains unexplored and unused by this cast of humans who feel trapped and stifled. Caine states that there are NPCs the humans have never encountered before. I'm not even sure why this needed to be part of the narrative. Nothing is lost by just not telling the audience that the humans have, for reasons unknown, ignored enormous portions of the Circus grounds. Or, even better, just write the rest of the grounds out of the show entirely. They only appear in, to my memory, one episode, and nothing terribly important happens there. Just make the Circus tent their whole world, and then you can tighten the narrative while contributing to their feelings of claustrophobia and entrapment.

In the vein of characters not feeling as curious as one might expect, it should also be noted that they do not feel pain as one would expect. When writing a wacky, cartoonish narrative, the distinction between inconsequential slapstick violence and genuinely impactful violence tends to be a difficult one to draw. You might draw it by, for example, setting the tone of the scene appropriately: a moment of slapstick is tonally humorous, while a moment of genuine trauma has more gravity. Circus handles its violence in a more bizarre way instead. The show tells us very quickly that the characters cannot die and do not need to eat or sleep. They do, however, occasionally wince at pain, complain of aches and fatigue, and shy away from stimuli they know to be painful. We are unambiguously supposed to understand that these people feel pain. It remains unambiguous for a time, that is; when Caine loses his patience with the humans and begins to torture them, they don't react in the way that people in pain react. In fact, they appear less bothered by this hellish agony than by various moments of minor violence that are played for laughs previously in the series. To name some examples, Pomni is ravaged by crocodiles tearing at her limbs; Kinger's body is shredded; Ragatha and Pomni both are impaled by knives; and Jax's face is ripped from his skull. But through all of these injuries, you'd think, by looking at their faces, that they were not hurting, but were merely perturbed. As her arms and legs are chewed by crocodiles, Pomni doesn't scream out, nor does she silently writhe in pain. She just wears a look of bewilderment on her face. At another instance, when she pops back into the room after having been briefly taken by Caine to be impaled, she stiffly returns to her seat like she's only suffered a sore neck. When Ragatha takes a knife through her chest, arms, and eye, she just shifts her eyes about like someone said something political at Thanksgiving dinner. When Jax's body is stretched and used as dental floss, he seems more disgusted than pained. The show suggests in these latter episodes that the tone of the violence has shifted, and that this is the result of Caine having snapped. It seems to be prompting us to recognize that as a result of this torture, they have grown increasingly desperate to defeat Caine. But their inexplicably stoic reactions tell us otherwise, and as a result the escalation of conflict is robbed of its tension. There is a sequence quite clearly meant to convey that the characters might as well be helpless sinners cast into Hell by a wrathful god, but when they don't scream, cry out, or otherwise respond as if these tortures genuinely hurt them, the tone becomes confused. The lighting, pacing, and music tell me that this is serious pain with gravity and significance to the characters, but their actual body language doesn't correspond. We get more evident discomfort in the fast food episode from Zooble when she sustains a minor burn on her spatula-hand, and from Ragatha when she is comedically immersed in burning oil. The show asks me to treat those as jokes but the Hell-montage as serious, but the characters themselves invite me, if anything, to do the opposite. It's bizarre to the point of incoherence and seriously impedes the rising stakes of the latter episodes.

The Cracks in the Finale

Furthermore, the finale itself presents a series of particularly dubious decisions.

Jax abstracting was set up well and great for wringing the tears from the audience, and I have no issue with it. What Pomni does afterward, or, rather, what she doesn't do, is a little harder to justify. As mentioned above, she ventures into his mind in an attempt to restore him to his regular self. From the looks of it, she succeeds: She finds Jax's ego in the dark depths of his bestial mind, convinces him to cry on her shoulder, and they embrace. Then his rabbit body on the inside and his monster body on the outside begin to glow brilliantly and tremble violently, and then... nothing happens. Jax is not restored, and there is no apparent change to his monster form.

What I suppose they were going for is that Pomni calmed him enough that he would no longer rampage and attack those humans who remained, but the scene immediately following doesn't support this. They are still compelled to lead him into a makeshift tent so that the darkness will soothe and calm him. So Pomni's efforts didn't fix his hostility, nor did the dramatic glowing and quaking indicate any actual shift in his mind. In fact, the calming effect of darkness was demonstrated immediately before Pomni entered Jax's mind; she confronts him in a corridor and destroys the lights, whereupon he stops attacking her and merely looks at her curiously. So he was becalmed by the darkness before her intervention, and then after her intervention he could only remain calm while in darkness. This indicates that Pomni didn't do anything at all, and renders the whole scene pointless from a narrative perspective. It is undeniable that the finale, and the show as a whole, would have suffered without the deep exploration of Jax's mind, as he is one of only two or three characters explored to any appreciable depth, but it would have made far more sense to show the audience these fragments of his mind as he was abstracting, perhaps as ruminations which led him into the depths of despair. As it is, Jax abstracts offscreen and Pomni's efforts to fix it fail. It becomes almost laughable that the characters thereafter conduct themselves as if Pomni has helped Jax, or made them all safer to be around him. They are sitting around apparently enjoying some measure of emotional peace and acceptance, when, in reality, nothing about Jax's abstraction has been ameliorated in the slightest. We don't even see Pomni share her discoveries within Jax's psyche with the rest of the group, meaning they don't even get the sort of closure and clarification regarding the motivations behind his unpleasant behavior. As far as we know, nobody but Pomni has any reason to be at ease right now, and even she should be upset because she so obviously failed to help Jax.

Following this is the scene which is supposed to depict Caine realizing the error of his ways and deciding to repent to the humans, and it is laid out in a strange way. We see Caine peeking at the humans, then in the middle of the void wondering why the humans sought to kill him. Clearly we have just flashed back some ways, perhaps to shortly after Kinger believed he had deleted Caine. So evidently Caine was not deleted, despite what the terminal said, but was just banished to the void, which is shown not to be a different realm than the Circus, but merely in a different place within the simulated world. In other words, "deleting" Caine didn't do anything except move him to a different location and leave him otherwise unharmed. Why this should be the case is not made clear. As mentioned, he encounters a door representing the directory of brain scans, but then, apparently at random, loses his ability to fly. This is not explained. He conjures some shapes to use as stairsteps, which don't stick and fall down the cliff. Then he tries again and it works, even though he has not visibly done anything differently. This is not explained. He encounters a set of force field walls which he cannot break through, but then conjures a drill-like shape and breaks through them anyway. The reason he couldn't break them, but then could, is not explained. Finally, he accesses the brain scans, and, true to what Kinger surmised, uses one of them to bring a new human into the circus. Immediately I wonder how the other humans will react to a new human arriving. However, we later see that no such human has arrived at all. Therefore, this must have been a flashback to the first time he discovered his ability to bring humans into the Circus. But he was shown doing this immediately after floating in the void, talking about how the humans tried to kill him, and then after he's done in the door, he talks about how he's sorry for harming the humans. Did we jump from the present day to a flashback and then back to the present day with no indication? Perhaps the initial bout of rumination about having been almost killed also took place in the past. So we jumped seamlessly from a flashback, in which Caine happens to be ruminating on an event identical to the one we just witnessed but which occurred long ago, to the present day with no indication or demarcation between them?

But this cannot be. While Caine is rummaging through the brain scan files, he is inexplicably granted a connection to the Internet, which he uses to surf social media and investigate the real-life counterparts of the present-day collection of humans. This is what appears to precipitate the shift in his mindset. So unless the scene inside the brain scan room also, within itself, jumped from a flashback to the present day, this scene must have taken place entirely within the present day. So what happened to the dog-avatar human which we are shown Caine just created? Did he make a visible gesture to indicate that he was acting upon the file, then we flash back to this random dog guy to show what might have happened if Caine had for real done something, with the understanding that this time, however, he just made the gesture but didn't actually do the thing?

And what, exactly, we are to make of Caine somehow accessing the Internet by opening this directory of unrelated content is not made clear either, nor what prompts the connection to be terminated. I don't understand why they didn't depict Caine spending a significant amount of time online, growing softer as he learned about the humans' lives, and then at his conclusion deciding that he needs to be their ally. Instead, the humans are just profoundly lucky that between the unexplained initiation and inexplicable termination of Internet access, Caine had the idea to browse their social media, knew how to do it, did it, and did it enough that it prompted his change of heart.

What follows is also not terribly clear. Caine appears to resolve to neuter his own power, though does not explain why, and reaches into himself to extract the other AI he had absorbed shortly after his creation. He tells it that he will miss it, then releases it to gently float away in the void, eventually disappearing in the distance. It is not made clear why Caine as an AI manifested as a thinking, feeling entity, while the other AI remains an orb once released. Caine doesn't even visibly destroy it; it just drifts away from him, apparently impotent in its freedom. The extent to which this separation has actually affected Caine's power is not clear. He tells the humans that he is "not as powerful as before," or something to that effect, but we're not made privy to what that actually means. We seem to be meant to understand it as a significant sacrifice on Caine's part, perhaps one which renders him not as liable to endanger the humans, but its impact is diminished by the fact that we're not made to fully comprehend just what is being sacrificed. Does Caine "miss" it as if it were another person in his head, or does he "miss" it more abstractly, as, say, I "miss" the 90% of my income that the oligarchic powers that be do not permit me to keep? If Caine has resolved to use his powers in service to the humans, what utility is there in dismissing the blue orb? It may be the case that its presence inside has corrupted him, as this scene shows him talking and responding to himself in a rather schizophrenic display. But this is the only scene in the show to feature what appears to be a second competing presence in his mind. If the blue orb AI has been corrupting him, either it has only begun to do so very recently, or else it has been doing so the whole time but not in a way that was evident to the audience, in which case its extrication is less of a culmination of a building conflict and more of a last-minute leap into territory we had no idea we should be compelled to explore. Any change wrought by the disappearance of the blue orb is entirely expository; we don't see it make any difference in Caine's actions of capabilities. Therefore, I can only conclude that the merging of the AIs should have remained Caine's backstory, but should not have been folded, half-baked, into his redemption.

The Miscellaneous Gripes

A brief list of other, less important grievances:

The Praiseworthy

Despite the myriad issues I have with the writing and characterization in Circus, it cannot be done justice without noting that there is a whole lot to appreciate about it. If you can allow yourself to excuse the blind spots in the characters' motivations and behavior, their interactions and banter are usually lots of fun. None of them feels flat or underdeveloped, even those whose contributions to the narrative are minuscule; Gangle is perhaps the character with the least amount of important things to do and say, and whose role could arguably be written out entirely without much consequence, yet she contributes nicely to the dynamic and her presence does not impede the episodes' flow or come across as superfluous. Neither she nor anyone else is foisted upon us to endure as a bare archetype without any semblance of depth or exploration. The one who might otherwise come closest to this, Jax, was wisely selected as the human to whom is given the lion's share of backstory and development. His self-imposed role of the acerbic jackass who sneers at vulnerability and bristles at emotive communication would have been very easy to throw in as comic relief, but his personality is balanced by the unique spotlight the show shines upon his history. Everyone else, from audience-surrogate Pomni to neurotically maternal Ragatha, begins the show with personalities more naturally suited to garner sympathy from the viewers and resolve themselves in arcs which require less intensive focus. For example, Zooble is melancholic, reluctant to participate in adventures, and openly hostile to Caine, but not so bitter that her eventual confession that she "shouldn't have antagonized him so much" comes across as forced, as it would have if Jax had all of a sudden decided, with no fanfare, to become more friendly. Similarly, Gangle is transparent and effusive with her sadness, and reaches a satisfying conclusion almost beyond the viewer's notice by gradually deepening her relationship with Zooble. (The "happily ever after" montage in the finale apparently depicts Ragatha walking by Zooble's room and overhearing she and Gangle having sex, but I can't actually be sure because the only thing I could hear was a bunch of inconsiderate manchildren shouting "I CAN'T BELIEVE THEY FUCKED" in the middle of the theater as if they had forgotten they were in public.) These more subtle developments that the lesser characters go through help the whole cast to feel rounded and organic even as their narrative importance and screentime are doled out far from equally.

(It's also a nice touch that their real-world counterparts are treated as realistic people, and are not idealized and self-actualized. With the exception of Zooble, none of them has fulfilled some deeply personal dream. Gangle has published her comics online, but we see the metrics on them, and they are not popular. Jax is no longer homeless, but has not stumbled into a fortune. Kinger is a husband and father, but not some hugely important figure to the world. We are meant to see them as real, humble people, and refraining from propping them up as uniquely gifted lends the revelations some much-appreciated genuineness.)

Because of this, episodes which may, for good reason, be criticized as mere filler are at least fun to watch anyway. While the episode which has the humans working in a fast food joint, or the episode in which they stumble rapidly through a series of mini-adventures, may not do much to forward the narrative or resolve any mysteries, it's easy to get distracted by the the hijinks and banter. To the writers' credit, if nothing else, these episodes work to deepen the viewer's emotional investment in the characters, which itself raises the stakes of the narrative even when its own development takes a backseat. I don't believe it's inevitable that this had to come at the expense of a brisk narrative, and the writers warrant criticism for occasionally putting themselves in a position to have to choose between the two, but they can take solace in the knowledge that the filler episodes were not wholly without merit.

Regarding humor, I don't recall there being an episode that didn't contain at least one genuinely funny joke, but I recognize that its style of humor is likely far from universal. There are times when it strays into lolrandom PENGUIN OF DOOM holds up spork territory, which makes me feel lucky that I'm still dimwitted enough to find that sort of thing amusing, at least in moderation. The writing occasionally presumes knowledge from the audience that I fear may not exist in many. For example, in the second episode, a villainous crocodile finds himself skiing from the back of a truck through a rocky desert. He starts making these random poses, an energetic soundbite plays, and a little white starburst flashes behind him whenever he does it. I imagine this must be a reference to something, but without that context, it was far more confusing than amusing. (On a similar note, I showed this episode to my decidedly non-gamer wife and had to explain to her the idea behind glitchy video game collision physics, as the scenes involving characters lurching around and being thrown about left her struggling to follow what was happening.) The humor in the show could not be accurately described as "witty," as far as I'm concerned; "wacky" is a far more fitting descriptor. This would be to the show's detriment were it not for the well-crafted characters; I would not have paid to see the finale in theaters if "haha wacky video game people are mean to each other" were the extent of the show's appeal. As it is, I am comfortable saying that the show has its cake and may eat it too, as the humor still works well enough for me to appreciate it on its own terms. It balances its humor and drama effectively, preventing either one from leaving the other gasping for air, and it never lets its hijinks drag it too far down the path of turning its own characters into caricatures of themselves.

The Verdict

The Amazing Digital Circus has a lot of great material to offer, but it cannot escape criticism. It effectively draws me in, but its commitment to its own mysteries is lacking. Its characters are engaging, but not all of them are explored with equal depth. It compels me to become invested in its narrative, but is often reluctant to develop it, opting instead to hope that the interactions between its characters may offer a fine substitute for events of actual consequence. It is often correct, even as its humor is far from cerebral. Its big, bold, theatrical finale misses the mark and leaves me disappointed. You could tell me that the show does nothing for you, and I would completely understand why. Yet despite its flaws, it's still funny, heartfelt, and worthy of respect as an independently animated show. Circus is in another league compared to the child-oriented YouTube slop I had suspected it of being, and though it fails to reach its own lofty potential, I don't regret giving it my time.

But I still won't buy that limited edition Pomni popcorn bucket, because, for God's sake, why did you offer to sell it to me only after I'd already watched your movie?

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